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Apr 6, 2023 at 8:22 answer added Noahitis timeline score: 1
Oct 19, 2016 at 6:47 comment added kheetor Also rotating the vertices by snapping active vertex to a reference point can yield good results although it will only be 99,999% perfect. Afterwards you can try to find a small enough zoom level in ortho view so you can snap the vertices to grid.
Oct 18, 2016 at 20:52 comment added m.ardito maybe you can align/rotate another simple object to the arm, then use a "copy rotation" constraint on the arm to copy its rotation, but with "invert", then use "apply > visual transforms"... then apply rotation... I tried on a simple shape... it depends on your specific case though...
Oct 18, 2016 at 19:21 comment added Mr Zak There's no way to "fix" that. You have possibility to use Normal transform orientation, create custom transform orientation or align view with face and then transform according to View transform orientation.
Oct 18, 2016 at 18:03 history asked Simon Kay CC BY-SA 3.0