Timeline for Accidentally applied rotation and its to late to undo
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Apr 6, 2023 at 8:22 | answer | added | Noahitis | timeline score: 1 | |
Oct 19, 2016 at 6:47 | comment | added | kheetor | Also rotating the vertices by snapping active vertex to a reference point can yield good results although it will only be 99,999% perfect. Afterwards you can try to find a small enough zoom level in ortho view so you can snap the vertices to grid. | |
Oct 18, 2016 at 20:52 | comment | added | m.ardito | maybe you can align/rotate another simple object to the arm, then use a "copy rotation" constraint on the arm to copy its rotation, but with "invert", then use "apply > visual transforms"... then apply rotation... I tried on a simple shape... it depends on your specific case though... | |
Oct 18, 2016 at 19:21 | comment | added | Mr Zak | There's no way to "fix" that. You have possibility to use Normal transform orientation, create custom transform orientation or align view with face and then transform according to View transform orientation. | |
Oct 18, 2016 at 18:03 | history | asked | Simon Kay | CC BY-SA 3.0 |