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how it looks in adobe illustartor

enter image description here

how it looks in blender

enter image description here

I've tried several things including expanding the objects, trying to upload parts of it without the others. but it always cuts off the image in the same place.

Here's my SVG file https://drive.google.com/file/d/0B5mWWP7kVeT7ZEF4dXdPZDZjdHc/view?usp=sharing

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  • $\begingroup$ Have you checked the imported SVG file in a browser or other application and see if t displays correctly? Have you entered edit mode in imported curve? Some times it's just missing a fill because of overlapping vertex but the geometry is actually there. Could you share the SVG file so we can lok at it? $\endgroup$ Commented Oct 15, 2016 at 7:13
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    $\begingroup$ this as been asked many many times before, see blender.stackexchange.com/questions/47825/… and blender.stackexchange.com/questions/52825/… or blender.stackexchange.com/questions/47217/… if it helps $\endgroup$ Commented Oct 15, 2016 at 7:14
  • $\begingroup$ converting it to a mesh doesnt seem to help screencast.com/t/5kxqIO8tsQQX whats the best way for me to share the SVG? $\endgroup$ Commented Oct 15, 2016 at 7:58
  • $\begingroup$ Yep, your SVG file is pretty messed up and has an insane and unnecessary amount of vertex. It doesn't even display right in Inkscape either. Remake it with proper vector vertex topology and it should be fine. Also remove any effects and strokes before exporting, and don't convert to mesh unless strictly necessary $\endgroup$ Commented Oct 15, 2016 at 14:40

2 Answers 2

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Your best bet for high precision results is to simplify the Paths in Illustrator first, then export as svg. I tried loading that SVG into another vector drawing tool (Inkscape) but the Paths it contains also do not get read/displayed correctly. This doesn't mean the SVG is bad (it loads in Google Chrome just fine), but it does mean the Paths themselves are not optimal for use to interchange between some programs.

Your SVG has a lot of dense areas which Blender's Curve objects don't handle very well. -- (In Blender if you converted to mesh and did a Remove Doubles it would remove about 800 points..) . The linked Answers in the Comments under your question suggest valid reasons why this SVG isn't showing correctly. There are overlapping areas due to the dense clusters of points (Open the SVG in Illustrator and zoom into the area where it cuts off in Blender to see the overlapping edges).

but if you have to do it in Blender, then one process is:

  • join all curves (select all curves, then Ctrl+J)
  • convert to mesh (in Object Mode hit Alt+C and pick Mesh from Curve)
  • remove doubles (in Edit Mode, select all verts, then W -> Remove Doubles
  • convert to curve (in Object Mode hit Alt+C and pick Curve from ...)
  • set curve to 2D (In the Curve Tab in Object Properties, to get the fill) enter image description here

then you get:

enter image description here

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If you turn down the curve resolution it works but this isn't always idealCurve reoolution

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