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I've downloaded & imported several .OBJ models into Blender but they don't always import with the textures automatically in place, even though the model came with them. Here's an example: https://drive.google.com/file/d/0B_yQeQQ8ImENWWYyb0oxYWZMVjQ/edit?usp=sharing

I assume this is due to the presence of an .MTL file, but I don't know for sure.

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If you are using the Blender Internal render engine your model will import with the texture already applied.

enter image description here enter image description here

If you are using Cycles you will not get any textures applied to the mesh whatsoever. In this case you will need to manually assign the textures to your shader.

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  • $\begingroup$ Is that still the case? Is it a bug in Cycles? I find it easier to use Cycles for some tasks, but it is impossible to work with if it does not import the material. $\endgroup$ – Yair Jan 30 '15 at 18:41
  • $\begingroup$ Cycles still does not import the material. $\endgroup$ – Vader Jan 30 '15 at 18:43
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Here is the link to the add-on. Unzip it in your add-ons folder and use it in blender. You might have to run blender as administrator.

http://blenderartists.org/forum/showthread.php?394600-Materials-Specials-amp-conversion

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