So I made a basic scene composed of point lights and a plane to test my textures in the blender game engine along with a basic fps camera. the problem that i have is when i play the game using the embedded player, textures look fine (diffuse, normal and specular), when i use the standalone player it works fine too but when i use fullscreen mode in the standalone player the textures are the only thing that looks blurry. i tried changing resolution, using diffuse texture only, updating blender but non of that worked.
Im using GLSL shading btw
this is how its supposed to look like:
but in fullscreen mode (using the standalone player) it looks like this: (the monkeys are there to see that the blur does not affect game objects, only textures).
does anybody have a solution, it would be really helpfull.
thanks.