2
$\begingroup$

I am on the very beginning of creating a game. As a GE BGE was chosen. At the moment a problem popped out: I want to use real-time shadows and when I set Shading to GLSL in the Render options I get just absolutely white objects. No changes to materials take effect, no shadows are visible. What am I doing wrong?

EDIT: I found out that it works properly in the standalone player. Can I make it work in embedded player as well?

enter image description here

$\endgroup$
5
$\begingroup$

Make sure the viewport is set to textured shading in 3D view > Header before starting the game engine:

enter image description here

The viewport shading will affect the shading used in the game engine to some degree.

Wireframe:

enter image description here

Solid:

enter image description here

Texture:

enter image description here

$\endgroup$
1
  • $\begingroup$ Yeah, that's exactly what you need to do. $\endgroup$ – blackhole Jul 6 '14 at 0:04

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.