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I am on the very beginning of creating a game. As a GE BGE was chosen. At the moment a problem popped out: I want to use real-time shadows and when I set Shading to GLSL in the Render options I get just absolutely white objects. No changes to materials take effect, no shadows are visible. What am I doing wrong?

EDIT: I found out that it works properly in the standalone player. Can I make it work in embedded player as well?

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Make sure the viewport is set to textured shading in 3D view > Header before starting the game engine:

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The viewport shading will affect the shading used in the game engine to some degree.

Wireframe:

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Solid:

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Texture:

enter image description here

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  • $\begingroup$ Yeah, that's exactly what you need to do. $\endgroup$
    – blackhole
    Jul 6, 2014 at 0:04

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