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I have coded a Blender animation's bones to move while the BGE is running. I made an Always sensor run code in a module that changes the bones using rotation_euler.

It works fine in the embedded player (the bones change xyz positions as instructed), but not in the standalone player.

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The solution to this is actually quite simple:

You cannot have any errors in your python scripts/modules, else the Standalone players animation will not run, it just sits there, making you feel sad inside.

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