# blurry textures on fullscreen in blender game engine

So I made a basic scene composed of point lights and a plane to test my textures in the blender game engine along with a basic fps camera. the problem that i have is when i play the game using the embedded player, textures look fine (diffuse, normal and specular), when i use the standalone player it works fine too but when i use fullscreen mode in the standalone player the textures are the only thing that looks blurry. i tried changing resolution, using diffuse texture only, updating blender but non of that worked.

this is how its supposed to look like:

but in fullscreen mode (using the standalone player) it looks like this: (the monkeys are there to see that the blur does not affect game objects, only textures).

does anybody have a solution, it would be really helpfull.

thanks.

• Is the result the same if you disable anisotropic filtering? – xlxs Sep 13 '16 at 15:43
• if you are talking about the settings like the ones on this post's answer: blender.stackexchange.com/questions/6683/… i dont have those settings – Walid Laribi Sep 13 '16 at 16:09
• It looks like you have "mip maps" enabled in the sampling settings for the texture. – JakeD Sep 13 '16 at 17:28
• can you send a screenshot, i cant see where it is. – Walid Laribi Sep 13 '16 at 17:33
• I did a short experiment. It looks like the lower mip-map level starts as twice as early in full screen compared to window at the similar resolution (due to the border it is not the same at my system). – Monster Sep 14 '16 at 6:55

You need to activate anisotropic filtering in Blender's system settings.

Hit Ctrl+Alt+U, go to the System Panel and change the settings under Anisotropic Filtering to 2 or higher.

• it was already on, i set it to max and it didnt fix it. the problem might be the same as in this article's answer but i dont have those settings, can you help? – Walid Laribi Sep 13 '16 at 16:56
• @WalidLaribi - not without the file to work with. You might upload it to blend-exchange.giantcowfilms.com and add the given link to your question. – metaphor_set Sep 13 '16 at 16:59
• here is the link for it: <img src="http://blend-exchange.giantcowfilms.com/embedImage.png?bid=1954" /> – Walid Laribi Sep 13 '16 at 17:24
• I just tried your file and set the anisotropic filtering in the system settings all the way up to 16. Looks good that way - aka visible difference. Other than that there's nothing wrong with your material settings. – metaphor_set Sep 13 '16 at 17:52
• yeah i see the difference as well, but there is no difference when playing with the standalone player @metaphore_set – Walid Laribi Sep 13 '16 at 17:58

Try:

from bge import render

render.setMipmapping(2)
render.setAnisotropicFiltering(16)


On my system these settings do not show up in the game engine unless they are set through the python API.