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I'm trying to create the character from game Minecraft. It's simple and I finished it. Now I want to unwrap it like its texture file:

enter image description here

As you can see it's small (on size too) and it's box styled too. But when I try to unwrap for example face, I get a circular output... How can I unwrap my model like that?

enter image description here

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2 Answers 2

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You have to mark seams to create the unwrap like this. Select the edges you want to place seams on, then press Ctrl+E-->Mark Seam. For more tips about how to place seams right see: How to Place the Right Seams for UV Unwrapping. After placing seams to one side of your mesh apply the Mirror modifier. Alternatively you may start from appying it and then mark seams. enter image description here

Next select the whole mesh (A) and press U-->Unwrap. As you can see you get the result similar to the one you provided. If you want to make it identical you have to experiment with seams placement. enter image description here

Here's the .blend with my seams placement example:

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Smart uv project would work quite well for this.

enter image description here

You can also adjust the island packing quite easily like this:

enter image description here

As a side note, you'll want to get rid of those verts in the middle of the object.

Here is my blend:

(As for unwrapping to the image, I think it would be far more difficult than just repainting as it's only a few pixels anyway...)

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