I'd like to create a holodeck like this in Blender:
The holodeck model used is from g3d. The screenshot is simply the obj file and a material applied to it. What's interesting is that the grid lines align nicely, even at the rounded corners.
The model itself seems to be a simple box with beveled corners (don't mind the door). A simple square texture over it:
Question: How is that kind of model and texture created in Blender? My guess is that the "magic" of the alignment is in the UV map. However, the uv map looks like this:
How can you create such a UV map in Blender, so that the square material texture fits so nicely on the walls and even on the rounded corners? None of the in-built UV unwrapping techniques seem to lead to the desired result.
I only need to know how to create that UV map (if it's the key to achieve that result). I do know how to model and texture it.