Say, my model is an octagonal prism.
I want to texture it - a circular pattern on the caps, two of the side rectangles with a colored stripe, the remainder a generic white surface image.
If I "unwrap" it, it will produce 32 faces: 8 for each cap, and 2 for each of 8 sides.
But in reality, I need only 6 - every single face on the cap will use one image, plus two images for the two kinds of rectangular sides (each of 2 triangles) - colored, and blank. This is a massive saving on texture size.
I found a plenty of info on how to reuse textures across models, but how can I use segments of the same texture within different faces of a single model?
(please explain more complex parts and include trivial detail you'd usually skip when explaining to seasoned Blender artist - I'm a beginner.)