1
$\begingroup$

I am trying to unwrap my model (simple cube) but I don't want the traditional "Smart UV Project" unwrap.

https://i.imgur.com/4cpmxsD.png

I'd rather much want it to unwrap like so. (Done manually)

https://i.imgur.com/CMDO5an.png

(Reason why is because I use a single texture for my model, for simplicity and I want it to be a 1:1 ratio in the scale of things, I also Mark all the seams for each "flat surface", so a wall with a hole in it, would be one surface, if there's a slope, that slope becomes it's own "surface")

Thanks in advance

$\endgroup$
1
$\begingroup$

try this:

mark those edges as "seams":

enter image description here

then a simple UV unwrap gives:

enter image description here

$\endgroup$
  • $\begingroup$ You must've misunderstood, problably didn't ask properly. I want the Unwrap to scale accordingly to what the size of the model itself is. So if a wall on my model is 8 "units" long, I want the Unwrap to be 8 units long, OUTSIDE the initial area i.imgur.com/bXmBorV.png $\endgroup$ – Blueduckraider50 Jul 27 '17 at 14:21
  • $\begingroup$ This is after I did everything manually. i.imgur.com/Zw1eyY4.png The square bottom left is the 0 to 1 UV "area", I want the UV "squares" to scale from 0 to 1 according to how large they really are, if possible even without doing it manually. $\endgroup$ – Blueduckraider50 Jul 27 '17 at 14:46

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.