So, uh... I've been using blender for a couple months, and I'm still lost on how the heck texturing works. I would like unwrap this torus, the problem is, it has way too many vertices to for me to even try and mark seams.
I want to unwrap it properly, to where it doesn't appear like... this:
Texturing is the most difficult part for me.. I just recently learned (somewhat) proper rigging. I still have not been able to figure out textures though... I am only able to add them on simple things like that clock on the cylinder.
Thanks in advance. :)