Hello Blender community,
I am a huge fan of the Disney movie Zootopia, the amount of physics and detail really drew me into 3D animation and design. Although I always had an interest in 3D technologies, designs, animation, etc. This movie really pushed me into getting into making 3D stuff, and learning Blender.
Anyway, as a learning experience, I decided to take multiple different 'animating techniques' of the movie and try to replicate in Blender.
The scene I'm trying to replicate? The Limo scene, specifically the low, lying smoke.
I have analyzed this scene many times and I have concluded on some of its properties
- It lively collides, with the characters, meaning that it is not a textured material, it is most likely mesh based.
- It has a lower temperature value than other objects, which is why when the characters breathe, an amount of fog appears (This is because the movie was designed in the Hyperion Renderer, I don't really need this, but if you know how to make this please let me know)
- It is somewhat fluffy, although not cloud-like. When a mass of this smoke comes together, it makes a fluffy looking mass.
- It is affected by gushes of air, when Judy (the bunny) lands on the ground, a gush of air extrudes the smoke around her. Sudden movements have this effect as well.
Now I'm pretty sure that making this is in Blender is difficult or even impossible, considering that Disney has their own proprietary rendering engine named Hyperion and they can drop smoke in within a couple of clicks. And they have HUGE render-farms that can render these details.
But I just wanted to know if it is possible. As I may be getting an internship for Disney Animation, I need to know this stuff
UPDATE: So, I see that using a still frame from the movie to demand something that needs multiple frames, is pretty stupid
So feel free to study this clip: https://www.yahoo.com/movies/zootopia-clip-fur-skunk-170000173.html (and if you haven't seen the movie, do yourself a favor and please have a watch)
Also, I would like to know, how to smoke kind of 'flows', the way that it lies low to the ground moving. Not just stuck in place similar to how Cycles does it.