I also included a gif that shows what I got so far. The set-up is rather easy: I have an smoke emitter that is animated within a large domain. In front of the emitter I parented a wind forcefield to emulate the effect seen in the teaser. See also attached .blend.
What bothers me the most in my example is the returning pattern that forms the smoke and clearly tells the viewer this is CGI. I tried using a noise texture as instructed in this tutorial (from 1:05 - 2:08) but my pc(i7-2600k, Geforce GTX 1070) crashed when I tried to play the animation. In the video he states you need to tweak alot of settings (or have a good knowledge) of smoke to make it work which I don't have right now..
It's not my goal to copy the scene 1:1 from the trailer but make a believable smoke trail which can be done in blender (2.79 or 2.8). Maybe someone can offer some suggestions in order to make the dust more believable and break up the smoke pattern?