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I wan't to create a Meadow Scene and there is a lot of low lying detailed fog that is moving and rising very slowly like these in reference pictures If I adds simple principled volume shader it will not have such details like this mist is rised to some level or height in picture 1 after that it disappears

Mainly Picture 1 is the correct reference picture for the result what i want

Picture 1

Picture 2

how can i create that can any one show me the node setup ?

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  • $\begingroup$ blender.stackexchange.com/questions/43600/… $\endgroup$ Commented Nov 7, 2019 at 17:43
  • $\begingroup$ Let me Add some Reference Pictures in this question so that question is clear $\endgroup$ Commented Nov 7, 2019 at 17:49
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    $\begingroup$ if you want to use a very simple trick you could just create planes with gradient effects which mixes Emission and Transparency and give it a bit of noise $\endgroup$
    – moonboots
    Commented Nov 8, 2019 at 9:39

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