This happens even if I create a new mesh with a new material. All item with emission appear like that large plane above the building. Emission power is 60. If I create e new scene, however, everything works fine.
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$\begingroup$ What is material setup for emission plane ? Isn't it set up to emit light but seem like diffuse ? $\endgroup$– Mr ZakCommented Feb 18, 2016 at 14:34
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$\begingroup$ Excuse me for the delay. Apparently the problem was fixed setting the "clamp" value do zero and using "indirect clamp" instead (under Render > Sampling) $\endgroup$– stefano_bCommented Feb 28, 2016 at 17:24
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$\begingroup$ It may be necessary to set Clamp Indirect to higher values too, see related question. If this worked for you consider writing an answer with some details on how you solved that. $\endgroup$– Mr ZakCommented Feb 28, 2016 at 21:12
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