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I am importing a colored .ply file, which is basically an output of a 3D scan. When I import it in Blender internal, and tick the checkbox "Textured Solid" in the menu, the color shows up on the 3D model. No issues so far. Now when I change it to Cycles, I am not able to see the colors. Colors on the object change to the default grey.

I have checked the following questions which were previously asked:

Textures disappear when the rendering engine is switched to cycles

Textures and colors not imported from OBJ file when using Cycles render

They talk about plug-in which converts materials or textures added in Blender Internal to be compatible with Cycles. But in my case, there are no materials that I am adding. The texture associated with .ply is not shown in the materials or texture section. I am not using any UV maps also. So, I am not able to figure out how to turn on the texture associated with the ply file in the Cycles Render. There is no .mtl kind of a material file with .ply

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  • $\begingroup$ Have you tried importing into cycles directly? $\endgroup$ Commented Feb 17, 2016 at 15:45
  • $\begingroup$ Yes. Nothing changes. It is all grey. $\endgroup$
    – Sum-Al
    Commented Feb 18, 2016 at 18:06

1 Answer 1

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In the materials panel, go to the Options section, and set the checkbox for Vertex Color Paint.

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  • $\begingroup$ My materials panel looks like this drive.google.com/file/d/0B_NsSAqhnSwRYkctX0U2XzFQQk0/… Can't really see options section or anything of that sorts $\endgroup$
    – Sum-Al
    Commented Feb 18, 2016 at 18:01
  • $\begingroup$ Add a material, then it should show up. $\endgroup$
    – Rick Riggs
    Commented Feb 19, 2016 at 16:18
  • $\begingroup$ Got it. Thanks for the help. Figured it out. $\endgroup$
    – Sum-Al
    Commented Feb 21, 2016 at 18:57
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    $\begingroup$ Don't forget to accept the answer, if it helped ;-) @RickRiggs, Adding that detail to you answer would be really helpful $\endgroup$
    – Matt
    Commented May 19, 2016 at 18:13

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