# Export - Internal render vs Cycles render

I saw this tutorial: https://www.youtube.com/watch?v=Tovu1A0LxeQ

And now I'm trying to export my model into obj file with textures. However, seems this is not possible to achieve with the cycles render (from what I read).

So, is there a way to do the same process using the internal render, so that I can have my obj/mtl file referencing the uv layout png file?

The final goal is to publish my model into Facebook, which needs glb file. So I was trying to get first the correct obj file and then convert it to the glb file.

Thanks

Blender 2.8 (currently in beta) can export directly to glTF (.glb, .gltf), including the key properties of Principled BSDF materials (base color, metalness, roughness).