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how does the interpolation of the color ramp node in cycle affect the behaviour of the color ramp. During modelling the interpolation meant the shape of the curve, but while using node it must be something different........... How would this affect the values physically and technically(i.e. how would it carry out internally and how would blender interpret the input value of the color ramp)?

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  • $\begingroup$ It is actually based on a curve, the steepness of the curve showing how quickly the color changes, etc. Each of the points can be seen as control points on a 2D curve, with the value showing height, and position showing side-to-side positioning. $\endgroup$ – VRM Dec 4 '15 at 16:50
  • $\begingroup$ Is there any way to visualize this in the real time viewport? $\endgroup$ – bzal Dec 5 '15 at 5:42
  • $\begingroup$ I have an idea of how to visualize it $\endgroup$ – VRM Dec 5 '15 at 14:56
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An easy way to visualize this is to add a plane with a displacement modifier with a Blend texture and Colors > Ramp selected. Start by adding and subdividing a plane:

The plane

You can add a subdivision-surface modifier as well for added detail. Now add a Displace modifier, and click New to make a new texture. Go to the texture panel and select Blend:

Blend Texture

Now you can edit the waypoints and the interpolation types as you wish and view their results in real time. This will really help you see how the colors are mixed using a color-ramp.


Constant:

Constant

B-Spline:

B-Spline

Linear:

Linear

Cardinal:

Cardinal

Ease:

Ease

To visualize Cycles

Add a plane, unwrap it and add a gradient texture to an emission shader:

LINEAR

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QUADRATIC

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Easing

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Diagonal

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Spherical

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Quadratic Sphere

enter image description here

Radial

enter image description here

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  • $\begingroup$ related: blender.stackexchange.com/questions/40253/… $\endgroup$ – cegaton Dec 5 '15 at 18:01
  • $\begingroup$ what is exactly the difference between linear and cardinal ? I cannot see much of a difference and still Sardi Pax is using cardinal instead of linear in one of his tutorials $\endgroup$ – Old Man Oct 19 '16 at 9:04
  • $\begingroup$ There is a slight amount of easing. Do not use cardinal interpolation for height maps or other depth data $\endgroup$ – VRM Oct 19 '16 at 12:06

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