Skip to main content
added 14 characters in body
Source Link
user1853
user1853

An easy way to visualize this is to add a plane with a displacement modifier with a Blend texture and Colors > Ramp selected. Start by adding and subdividing a plane:

The plane

You can add a subdivision-surface modifier as well for added detail. Now add a Displace modifier, and click New to make a new texture. Go to the texture panel and select Blend:

Blend Texture

Now you can edit the waypoints and the interpolation types as you wish and view their results in real time. This will really help you see how the colors are mixed using a color-ramp.


Constant:

Constant

B-Spline:

B-Spline

Linear:

Linear

Cardinal:

Cardinal

Ease:

Ease

#For CyclesTo visualize Cycles

Add a plane, unwrap it and add a gradient texture to an emission shader:

LINEAR

enter image description here

QUADRATIC

enter image description here

Easing

enter image description here

Diagonal

enter image description here

Spherical

enter image description here

Quadratic Sphere

enter image description here

Radial

enter image description here

An easy way to visualize this is to add a plane with a displacement modifier with a Blend texture and Colors > Ramp selected. Start by adding and subdividing a plane:

The plane

You can add a subdivision-surface modifier as well for added detail. Now add a Displace modifier, and click New to make a new texture. Go to the texture panel and select Blend:

Blend Texture

Now you can edit the waypoints and the interpolation types as you wish and view their results in real time. This will really help you see how the colors are mixed using a color-ramp.


Constant:

Constant

B-Spline:

B-Spline

Linear:

Linear

Cardinal:

Cardinal

Ease:

Ease

#For Cycles

Add a plane, unwrap it and add a gradient texture to an emission shader:

LINEAR

enter image description here

QUADRATIC

enter image description here

Easing

enter image description here

Diagonal

enter image description here

Spherical

enter image description here

Quadratic Sphere

enter image description here

Radial

enter image description here

An easy way to visualize this is to add a plane with a displacement modifier with a Blend texture and Colors > Ramp selected. Start by adding and subdividing a plane:

The plane

You can add a subdivision-surface modifier as well for added detail. Now add a Displace modifier, and click New to make a new texture. Go to the texture panel and select Blend:

Blend Texture

Now you can edit the waypoints and the interpolation types as you wish and view their results in real time. This will really help you see how the colors are mixed using a color-ramp.


Constant:

Constant

B-Spline:

B-Spline

Linear:

Linear

Cardinal:

Cardinal

Ease:

Ease

To visualize Cycles

Add a plane, unwrap it and add a gradient texture to an emission shader:

LINEAR

enter image description here

QUADRATIC

enter image description here

Easing

enter image description here

Diagonal

enter image description here

Spherical

enter image description here

Quadratic Sphere

enter image description here

Radial

enter image description here

added 804 characters in body
Source Link
user1853
user1853

An easy way to visualize this is to add a plane with a displacement modifier with a Blend texture and Colors > Ramp selected. Start by adding and subdividing a plane:

The plane

You can add a subdivision-surface modifier as well for added detail. Now add a Displace modifier, and click New to make a new texture. Go to the texture panel and select Blend:

Blend Texture

Now you can edit the waypoints and the interpolation types as you wish and view their results in real time. This will really help you see how the colors are mixed using a color-ramp.


Constant:

Constant

B-Spline:

B-Spline

Linear:

Linear

Cardinal:

Cardinal

Ease:

Ease

#For Cycles

Add a plane, unwrap it and add a gradient texture to an emission shader:

LINEAR

enter image description here

QUADRATIC

enter image description here

Easing

enter image description here

Diagonal

enter image description here

Spherical

enter image description here

Quadratic Sphere

enter image description here

Radial

enter image description here

An easy way to visualize this is to add a plane with a displacement modifier with a Blend texture and Colors > Ramp selected. Start by adding and subdividing a plane:

The plane

You can add a subdivision-surface modifier as well for added detail. Now add a Displace modifier, and click New to make a new texture. Go to the texture panel and select Blend:

Blend Texture

Now you can edit the waypoints and the interpolation types as you wish and view their results in real time. This will really help you see how the colors are mixed using a color-ramp.


Constant:

Constant

B-Spline:

B-Spline

Linear:

Linear

Cardinal:

Cardinal

Ease:

Ease

An easy way to visualize this is to add a plane with a displacement modifier with a Blend texture and Colors > Ramp selected. Start by adding and subdividing a plane:

The plane

You can add a subdivision-surface modifier as well for added detail. Now add a Displace modifier, and click New to make a new texture. Go to the texture panel and select Blend:

Blend Texture

Now you can edit the waypoints and the interpolation types as you wish and view their results in real time. This will really help you see how the colors are mixed using a color-ramp.


Constant:

Constant

B-Spline:

B-Spline

Linear:

Linear

Cardinal:

Cardinal

Ease:

Ease

#For Cycles

Add a plane, unwrap it and add a gradient texture to an emission shader:

LINEAR

enter image description here

QUADRATIC

enter image description here

Easing

enter image description here

Diagonal

enter image description here

Spherical

enter image description here

Quadratic Sphere

enter image description here

Radial

enter image description here

Source Link
J Sargent
  • 19.4k
  • 10
  • 81
  • 131

An easy way to visualize this is to add a plane with a displacement modifier with a Blend texture and Colors > Ramp selected. Start by adding and subdividing a plane:

The plane

You can add a subdivision-surface modifier as well for added detail. Now add a Displace modifier, and click New to make a new texture. Go to the texture panel and select Blend:

Blend Texture

Now you can edit the waypoints and the interpolation types as you wish and view their results in real time. This will really help you see how the colors are mixed using a color-ramp.


Constant:

Constant

B-Spline:

B-Spline

Linear:

Linear

Cardinal:

Cardinal

Ease:

Ease