# How to do seperate render passes in blender?

I a lot of VFX breakdown that uses something they call "render passes". From what I see, they are rendering the clip in seperate ways (like rendering the ambient occlusion, specular, shadows, depth of field, etc individually and then combine it). Is there any way I can do this?

• Of course. But it really depends on the shot, your render engine and particularly on your further compositing/math workflow/skills whether this makes sense to do at all. For the most cases this is huge overhead, but if you really need full control about image color values this answer could help implementing a workflow. – p2or Nov 1 '15 at 14:22

• activate the needed passes in the render layers section