I a lot of VFX breakdown that uses something they call "render passes". From what I see, they are rendering the clip in seperate ways (like rendering the ambient occlusion, specular, shadows, depth of field, etc individually and then combine it). Is there any way I can do this?
Short answer, because this is a huge topic, and your question implies that the concept itself isn't quite clear for you (the reason I advised you to first read the manual ;) ), but the concept is to :
- activate the needed passes in the
- use nodes to separate the different passes
This opens a lot of possibilities, because you can independently tweak every passes, export each ones to different locations, if you have just one parameter to modify, it doesn't need to re-render everything, etc...