I use HDRI for lighting and have a plane made from some glossy material on which my other objects are. And I just can't figure it out how I could achieve that the World doesn't reflect on the plane, only the objects on it.
Under Object > Cycles Setting I cannot find any relevant option for this, my other idea was the light path node, but there I can see no output for world either.
Do I need to use compositor maybe? And if so how?