Timeline for Prevent World texture from reflecting on an object [duplicate]
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Oct 26, 2015 at 17:31 | comment | added | tom | I've found a solution to the problem, see my answer here. | |
Oct 26, 2015 at 14:59 | comment | added | tom | Thanks for linking this other question, I didn't find it. I've read it but it didn't really give me a perfect solution. The first attempt with "Is Glossy Ray" at the Environment Texture pretty messes up my scene as it affects also other objects not just my plane. The second attempt using material indexing I find unnecessarily complicated, and before accepting that it's the only way to do it somehow, I have an other idea: What If I placed my plane onto a different layer, for that layer I set a different World, then put it together with the compositor? Can different layers have different Worlds? | |
Oct 26, 2015 at 14:12 | history | closed |
user1853 iKlsR |
Duplicate of Cycles: How do I exclude the Environment Texture from reflections? | |
Oct 26, 2015 at 14:03 | review | Close votes | |||
Oct 26, 2015 at 14:18 | |||||
Oct 26, 2015 at 13:34 | comment | added | user1853 | related: blender.stackexchange.com/questions/38851/… | |
Oct 26, 2015 at 13:23 | history | asked | tom | CC BY-SA 3.0 |