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Oct 26, 2015 at 17:31 comment added tom I've found a solution to the problem, see my answer here.
Oct 26, 2015 at 14:59 comment added tom Thanks for linking this other question, I didn't find it. I've read it but it didn't really give me a perfect solution. The first attempt with "Is Glossy Ray" at the Environment Texture pretty messes up my scene as it affects also other objects not just my plane. The second attempt using material indexing I find unnecessarily complicated, and before accepting that it's the only way to do it somehow, I have an other idea: What If I placed my plane onto a different layer, for that layer I set a different World, then put it together with the compositor? Can different layers have different Worlds?
Oct 26, 2015 at 14:12 history closed user1853
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Duplicate of Cycles: How do I exclude the Environment Texture from reflections?
Oct 26, 2015 at 14:03 review Close votes
Oct 26, 2015 at 14:18
Oct 26, 2015 at 13:34 comment added user1853 related: blender.stackexchange.com/questions/38851/…
Oct 26, 2015 at 13:23 history asked tom CC BY-SA 3.0