I need to render an object and get a 360 degree view. I plan to do this by taking pictures from atleast 36 cameras, at 10 degree separation to give a 360 degree view.

Since I have several objects, I dont want to this manually. I am thinking to write a script to do it.

Is there any better alternative to do it, other than writing a script? Some way if I can do it manually in a much faster way?



1 Answer 1


Animate a single camera

Parent your camera to an empty placed in the rotation pivot point.

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Now the camera should follow the rotation of his parent object using its origin as pivot.

Than insert two keyframe to the empty's Z-rotation channel in 0,0 and in 36,360 to animate the rotation through time.

enter image description here

Remember to set the interpolation mode of your keyframes to linear if you want a constant angular velocity and to set the final render frame range to 35 as the 36th is the same as the first.

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Set png, jpeg ... an image, non video, format in the output tab and than pressing Render Animation button you'll get each frame rendered individually.

Note: if it is suitable for your scene, you can also think about rotating the object(s), instead of the camera.

  • $\begingroup$ You should either render from frame 0 to 35 or from frame 1 to 36. $\endgroup$
    – Mutant Bob
    Aug 13, 2015 at 17:53

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