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Carlo
  • 24.9k
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Animate a single camera

Parent your camera to an empty placed in the rotation pivot point.

enter image description here

Now the camera should follow the rotation of his parent object using its origin as pivot.

Than insert two keyframe to the empty's Z-rotation channel in 0,0 and in 36,360 to animate the rotation through time.

enter image description here

Remember to set the interpolation mode of your keyframes to linear if you want a constant angular velocity and to set the final render frame range to 35 as the 36th is the same as the first.

enter image description here

Set png, jpeg ... an image, non video, format in the output tab and than pressing Render Animation button you'll get each frame rendered individually.

Note: if it is suitable for your scene, you can also think about rotating the object(s), instead of the camera.

Animate a single camera

Parent your camera to an empty placed in the rotation pivot point.

enter image description here

Now the camera should follow the rotation of his parent object using its origin as pivot.

Than insert two keyframe to the empty's Z-rotation channel in 0,0 and in 36,360 to animate the rotation through time.

enter image description here

Remember to set the interpolation mode of your keyframes to linear if you want a constant angular velocity and to set the final render frame range to 35 as the 36th is the same as the first.

Set png, jpeg ... an image, non video, format in the output tab and than pressing Render Animation button you'll get each frame rendered individually.

Note: if it is suitable for your scene, you can also think about rotating the object(s), instead of the camera.

Animate a single camera

Parent your camera to an empty placed in the rotation pivot point.

enter image description here

Now the camera should follow the rotation of his parent object using its origin as pivot.

Than insert two keyframe to the empty's Z-rotation channel in 0,0 and in 36,360 to animate the rotation through time.

enter image description here

Remember to set the interpolation mode of your keyframes to linear if you want a constant angular velocity and to set the final render frame range to 35 as the 36th is the same as the first.

enter image description here

Set png, jpeg ... an image, non video, format in the output tab and than pressing Render Animation button you'll get each frame rendered individually.

Note: if it is suitable for your scene, you can also think about rotating the object(s), instead of the camera.

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Source Link
Carlo
  • 24.9k
  • 2
  • 50
  • 93

Animate a single camera

Parent your camera to an empty placed in the rotation pivot point.

enter image description here

Now the camera should follow the rotation of his parent object using its origin as pivot.

Than insert two keyframe to the empty's Z-rotation channel in 0,0 and in 36,360 to animate the rotation through time.

enter image description here

Remember to set the interpolation mode of your keyframes to linear if you want a constant angular velocity and to set the final render frame range to 35 as the 36th is the same as the first.

Set png, jpeg ... an image, non video, format in the output tab and than pressing Render Animation button you'll get each frame rendered individually.

Note: if it is suitable for your scene, you can also think about rotating the object(s), instead of the camera.

Parent your camera to an empty placed in the rotation pivot point.

enter image description here

Now the camera should follow the rotation of his parent object using its origin as pivot.

Than insert two keyframe to the empty's Z-rotation channel in 0,0 and in 36,360 to animate the rotation through time.

enter image description here

Remember to set the interpolation mode of your keyframes to linear if you want a constant angular velocity and to set the final render frame range to 35 as the 36th is the same as the first.

Animate a single camera

Parent your camera to an empty placed in the rotation pivot point.

enter image description here

Now the camera should follow the rotation of his parent object using its origin as pivot.

Than insert two keyframe to the empty's Z-rotation channel in 0,0 and in 36,360 to animate the rotation through time.

enter image description here

Remember to set the interpolation mode of your keyframes to linear if you want a constant angular velocity and to set the final render frame range to 35 as the 36th is the same as the first.

Set png, jpeg ... an image, non video, format in the output tab and than pressing Render Animation button you'll get each frame rendered individually.

Note: if it is suitable for your scene, you can also think about rotating the object(s), instead of the camera.

Source Link
Carlo
  • 24.9k
  • 2
  • 50
  • 93

Parent your camera to an empty placed in the rotation pivot point.

enter image description here

Now the camera should follow the rotation of his parent object using its origin as pivot.

Than insert two keyframe to the empty's Z-rotation channel in 0,0 and in 36,360 to animate the rotation through time.

enter image description here

Remember to set the interpolation mode of your keyframes to linear if you want a constant angular velocity and to set the final render frame range to 35 as the 36th is the same as the first.