I'm working on an NPR animation with the lineart modifier and have a short section involving the camera looking into a mirror. Typical mirrors in Blender wouldn't reflect the lineart modifier so I'm trying to figure out a workaround using a camera mirrored to the main camera in the scene and compositing that output after render.
This would be relatively easy using constraints on the 'mirror' camera but the mirror rotates slightly as well making the x/y axis bound constraint break the illusion by not adjusting for the perspective of the 'mirror' object.
Is there a way to solve for this? Also is there an easier way to go about getting a mirror result with lineart and I've just over complicated things?
Thank you for your help!