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My sword looks fine in solid view, but when I go into rendered view, it turns completely grey.

I have mipmaps off, texture solid on and i have light.

It looks fine in solid view:

intended coloring;

But when I switch to rendered view, the sword is entirely grey.

rendered coloring.

Link to file: http://www.pasteall.org/blend/36878 Link to Sword: http://www.pasteall.org/blend/36888

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  • $\begingroup$ Materials? UV maps? What have you checked? $\endgroup$ – VRM Jun 29 '15 at 13:35
  • $\begingroup$ i just linked the sword with texture in this file with a minecraft_rig and connected it to the right hand bone but when i go in rendered view it turns grey. I dont know why but i can tell you that i used UV image to add the texture to sword and did not touch materials. $\endgroup$ – alex Jun 29 '15 at 14:32
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    $\begingroup$ The sword is only illuminated on the other side, as the sun lamp appears to be pointing slightly towards the camera. Try adding another lamp or some environment lighting in Properties > World. $\endgroup$ – gandalf3 Jun 29 '15 at 20:23
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    $\begingroup$ Please consider packing textures into your file and uploading it to pasteall or blend-exchange $\endgroup$ – Mr Zak Jul 4 '15 at 14:05
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    $\begingroup$ I downloaded the file you linked to in order to try to help, but I got an error; apparently the sword is in a different file. $\endgroup$ – brasshat Jul 5 '15 at 3:24
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The sword doesn't have a material assigned to it. Create one and create a texture that uses the image using your UV mapping.

enter image description here

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  • $\begingroup$ is there a way to smooth the texture of sword? i can see in render mode its still kinda blurish or how do you call it. $\endgroup$ – alex Jul 6 '15 at 11:29
  • $\begingroup$ try using a larger image. Yours is only 16x16 pixels. $\endgroup$ – cegaton Jul 6 '15 at 15:14
  • $\begingroup$ i used the picture from minecraft folders but i cant find any other bigger picture, maybe if i can get another example of a sword image to use? $\endgroup$ – alex Jul 7 '15 at 0:38

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