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I'm trying to rig a plane that finishes in a loop. Plane

I've already assign dependencies to simulate the tale's mouvement : Tale mouvement

But I'm not finding the way to connect the bones that close the loop in order to separate the head mouvement from the tale : Vertexes to be merged

For example: A mouvement dependency problem. I would like to be able to compress the head regardless of tale position, taking in account that the vertices indicated must be joined together: ![![Mouvement dependency problem between head and tail

I've tried parenting them, but it ends in strange formations or with the rest of the bones detached.

Is there a simple solution to achieve independence movements between the head and the tale?

[Updated] Movement Storyboard : Movement Storyboard

Project blend file :

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    $\begingroup$ Hello could you please explain what object or animal you are trying to animate? what movement it is supposed to do? etc $\endgroup$
    – moonboots
    Commented Nov 10 at 18:53
  • $\begingroup$ It is a piece of paper that has a head and a tail. Both parts will have mostly movements on a single axis. $\endgroup$
    – Awasawara
    Commented Nov 10 at 18:59
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    $\begingroup$ It might be helpful to people trying to help you if you uploaded an example blend file to the site blend-exchange.com and add that link in the question. $\endgroup$
    – Rick T
    Commented Nov 10 at 19:13
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    $\begingroup$ could you please show a storyboard with the movement that your paper is supposed to do? maybe we can propose another solution or rigging? $\endgroup$
    – moonboots
    Commented Nov 10 at 19:14
  • $\begingroup$ Thank you for your advice, I've just updated the post with a link to the blend file $\endgroup$
    – Awasawara
    Commented Nov 10 at 19:51

1 Answer 1

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If you need to be able to compress the head, you could create 2 chains of bones with an IK constraint at their end:

enter image description here

Bones 2, 3 and 4 are parented to bone 1:

enter image description here

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