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I'm trying to rig a plane that finishes in a loop. Plane

I've already assign dependencies to simulate the tale's mouvement : Tale mouvement

But I'm not finding the way to connect the bones that close the loop in order to separate the head mouvement from the tale : Vertexes to be merged

For example: A mouvement dependency problem. I would like to be able to compress the head regardless of tale position, taking in account that the vertices indicated must be joined together: ![![Mouvement dependency problem between head and tail

I've tried parenting them, but it ends in strange formations or with the rest of the bones detached.

Is there a simple solution to achieve independence movements between the head and the tale?

[Updated] : Movement Movement Storyboard : Movement Storyboard

Project blend file :

I'm trying to rig a plane that finishes in a loop. Plane

I've already assign dependencies to simulate the tale's mouvement : Tale mouvement

But I'm not finding the way to connect the bones that close the loop in order to separate the head mouvement from the tale : Vertexes to be merged

For example: A mouvement dependency problem. I would like to be able to compress the head regardless of tale position, taking in account that the vertices indicated must be joined together: ![![Mouvement dependency problem between head and tail

I've tried parenting them, but it ends in strange formations or with the rest of the bones detached.

Is there a simple solution to achieve independence movements between the head and the tale?

[Updated] : Movement Storyboard : Movement Storyboard

Project blend file :

I'm trying to rig a plane that finishes in a loop. Plane

I've already assign dependencies to simulate the tale's mouvement : Tale mouvement

But I'm not finding the way to connect the bones that close the loop in order to separate the head mouvement from the tale : Vertexes to be merged

For example: A mouvement dependency problem. I would like to be able to compress the head regardless of tale position, taking in account that the vertices indicated must be joined together: ![![Mouvement dependency problem between head and tail

I've tried parenting them, but it ends in strange formations or with the rest of the bones detached.

Is there a simple solution to achieve independence movements between the head and the tale?

[Updated] Movement Storyboard : Movement Storyboard

Project blend file :

added 116 characters in body
Source Link

I'm trying to rig a plane that finishes in a loop. Plane

I've already assign dependencies to simulate the tale's mouvement : Tale mouvement

But I'm not finding the way to connect the bones that close the loop in order to separate the head mouvement from the tale : Vertexes to be merged

For example: A mouvement dependency problem. I would like to be able to compress the head regardless of tale position, taking in account that the vertices indicated must be joined together: ![![Mouvement dependency problem between head and tail

I've tried parenting them, but it ends in strange formations or with the rest of the bones detached.

Is there a simple solution to achieve independence movements between the head and the tale?

[Updated] : Movement Storyboard : Movement Storyboard

Project blend file :

I'm trying to rig a plane that finishes in a loop. Plane

I've already assign dependencies to simulate the tale's mouvement : Tale mouvement

But I'm not finding the way to connect the bones that close the loop in order to separate the head mouvement from the tale : Vertexes to be merged

For example: A mouvement dependency problem. I would like to be able to compress the head regardless of tale position, taking in account that the vertices indicated must be joined together: ![![Mouvement dependency problem between head and tail

I've tried parenting them, but it ends in strange formations or with the rest of the bones detached.

Is there a simple solution to achieve independence movements between the head and the tale?

Project blend file :

I'm trying to rig a plane that finishes in a loop. Plane

I've already assign dependencies to simulate the tale's mouvement : Tale mouvement

But I'm not finding the way to connect the bones that close the loop in order to separate the head mouvement from the tale : Vertexes to be merged

For example: A mouvement dependency problem. I would like to be able to compress the head regardless of tale position, taking in account that the vertices indicated must be joined together: ![![Mouvement dependency problem between head and tail

I've tried parenting them, but it ends in strange formations or with the rest of the bones detached.

Is there a simple solution to achieve independence movements between the head and the tale?

[Updated] : Movement Storyboard : Movement Storyboard

Project blend file :

added 168 characters in body
Source Link

I'm trying to rig a plane that finishes in a loop. Plane

I've already assign dependencies to simulate the tale's mouvement : Tale mouvement

But I'm not finding the way to connect the bones that close the loop in order to separate the head mouvement from the tale : Vertexes to be merged

MouvementFor example: A mouvement dependency problem. I would like to be able to compress the head regardless of tale position, taking in account that the vertices indicated must be joined together: Mouvement dependency problem between head and tail![![Mouvement dependency problem between head and tail

I've tried parenting them, but it ends in strange formations or with the rest of the bones detached.

Is there a simple solution to achieve independence movements between the head and the tale?

Project blend file :

I'm trying to rig a plane that finishes in a loop. Plane

I've already assign dependencies to simulate the tale's mouvement : Tale mouvement

But I'm not finding the way to connect the bones that close the loop in order to separate the head mouvement from the tale : Vertexes to be merged

Mouvement dependency problem: Mouvement dependency problem between head and tail

I've tried parenting them, but it ends in strange formations or with the rest of the bones detached.

Is there a simple solution to achieve independence movements between the head and the tale?

Project blend file :

I'm trying to rig a plane that finishes in a loop. Plane

I've already assign dependencies to simulate the tale's mouvement : Tale mouvement

But I'm not finding the way to connect the bones that close the loop in order to separate the head mouvement from the tale : Vertexes to be merged

For example: A mouvement dependency problem. I would like to be able to compress the head regardless of tale position, taking in account that the vertices indicated must be joined together: ![![Mouvement dependency problem between head and tail

I've tried parenting them, but it ends in strange formations or with the rest of the bones detached.

Is there a simple solution to achieve independence movements between the head and the tale?

Project blend file :

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