I'm trying to rig a plane that finishes in a loop. [![Plane][1]][1] I've already assign dependencies to simulate the tale's mouvement : [![Tale mouvement][2]][2] But I'm not finding the way to connect the bones that close the loop in order to separate the head mouvement from the tale : [![Vertexes to be merged][3]][3] For example: A mouvement dependency problem. I would like to be able to compress the head regardless of tale position, taking in account that the vertices indicated must be joined together: [![!\[!\[Mouvement dependency problem between head and tail][4]][4] I've tried parenting them, but it ends in strange formations or with the rest of the bones detached. Is there a simple solution to achieve independence movements between the head and the tale? **[Updated]** Movement Storyboard : [![Movement Storyboard][5]][5] Project blend file : [<img src="https://blend-exchange.com/embedImage.png?bid=E7zBBD01" />](https://blend-exchange.com/b/E7zBBD01/) [1]: https://i.sstatic.net/fiw4Ns6t.png [2]: https://i.sstatic.net/YFkPEVox.png [3]: https://i.sstatic.net/pBjQQw7f.png [4]: https://i.sstatic.net/JfjnkzT2.png [5]: https://i.sstatic.net/oTt929WA.png