In Geo Nodes I have a setup that creates these colored circles on certain points. This circles are overlapping and thus not all colors are visible right.
I have a texture with a fade/fall-off. But I can't find a way to add this fade to each individual circles. The mix-shader node only applies the fade over all the circles and not to each individually. The color of the circle needs to stay the same just fade towards the edge of the circle.
Is there a way to add this texture to each instance and keep the color?