I'm excitedly playing with the new Geometry Nodes system, but I've run into a limitation.
I would like to control the color of object instances created with the Point Instance
node, but I can't seem to find a way to do this. Is it at all possible?
I've created the image below using a workaround of deciding the color in the shader graph depending on the object position, but this is very hard to make position-independent and does not give me the same control I would have in the Geometry Nodes graph.