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I am attempting to create a certain screen-like effect with my nodes here...

Here's the material I have along with the node set up, I annotated th e part I think I am having trouble with...: enter image description here

enter image description here I want there to be a soft radial gradient surrounding the face though, similar to a weathered screen. Here is an example of what I have been unable to replicate below:

Rachel's Bot

Also, I have an extra face texture I would like to add as another expression. However the mix node only lets me add 2 textures. Is there a way to add another color?

face nodes

I will include both blend files below for reference... Boxbot.10 Download

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  • $\begingroup$ In the texture you can a gradient texture and choose [radial]. If you would like to create your own radial texture you can illuminate a sphere. You can quickly add the gradient texture and choose [radial] and update your image. $\endgroup$ Oct 1, 2022 at 4:28
  • $\begingroup$ @atomicbezierslinger I guess I dont quite mean "Radial" ... what I am trying to accomplish is have a soft linear gradient bleeding in from the top, bottom, left and right of the screen. I don't believe changing the texture to [radial] would solve the problem in my case $\endgroup$
    – Marmariyis
    Oct 1, 2022 at 4:42

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i think atomicbezierslinger wanted to write "spherical":

So you can try this node setup here (i made it with default cube):

enter image description here

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  • $\begingroup$ It doesn't quite do what I want it to do because the spherical gradient does not extend to the other faces/planes of the cube... if there were a way to make it an oval that extended beyond the 1 face & bled equally from the edges of the screen, It would be perfect. That aside, this solution is very close. $\endgroup$
    – Marmariyis
    Oct 1, 2022 at 18:08

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