I've been trying a couple of different ways to get an object that has depth to wrap around a boot as a sort of strap. I've tried shrink wrapping a plane then adding depth, tried to shrink wrap normally, tried to parent it to a plane and deform to the plane while shrink wrapping the plane, and now trying to conform. I'm not sure how to achieve what I want to do.
1 Answer
$\begingroup$
$\endgroup$
1
Create a curve that turns around the calf:
Create a plane, give it the following modifiers: Array (Fill Type > Fit Curve), Curve, Shrinkwrap, Solidify:
Apply the modifiers and move the edges so that the faces don't overlap:
-
$\begingroup$ Thank you so much, that is so helpful. The step by step guide is really appreciated! $\endgroup$ Commented Apr 30 at 19:27