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I was trying to rig my character and decided to join the body and the head objects together (it was separate before) and then the head shape changed.

I thought it'll be fine since I'll just edit it later, but to my surprise when I edited the object it was exactly how it looked like before. This is in Edit Mode :

In Edit Mode

And this is in Object Mode :

enter image description here

What can I do to fix this?

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1 Answer 1

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When you join two objects, the first selected inherits from the last selected (aka "Active object") a lot of properties, like modifiers, transform parameters, shading, and so on ....

Modifiers in particular are often acting in obj mode and disabled in edit mode (you can change this behaviour with modifier's little buttons near their names).

When rigging it's better to have some standard parameters, so, to start fresh and clean, delete all armature and subsurf modifiers, apply mirror, bevel and solidify modifiers if present, then join the two mesh, move it to the exact center of the scene, make all edit adjustments you need and apply All Transform in obj mode (Ctrl A).

Move the rig so that every bone is in the right spot and Apply all transform in obj mode (Ctrl A again).

Now you can bind the mesh to the armature (Ctrl P > with automatic weights) and add a Subsurf modifier if needed.

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