I would like to know if I can solve this problem: I'm editing a character in which his body is covered by an image texture, but the character has separate body parts (leg, arm, etc.), whenever I try to unite the parts with ctrl-j, the mesh loses its UV configuration.
Is there any way to join the meshes without losing the UV mapping that came with it?
In image 1, it is the character with the mapping that came with it and that I would like to use, in 2 it is when I joined the meshes and it already lost the mapping and in 3, it is the mapping that is made from the union of the meshes , but it is bad, because the image was made for the default mapping.
(I want to unite the parts, because when I change his pose, the separated parts form a hole)
Edit: I'm sending the file to anyone who wants to take a look, but it's NSFW