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i used a mesh from character creator 3. I noticed the UV maps on his single body mesh consisted of multiple UVs (head, body, arm, leg)

My main intention was to combine all the meshes into 1 uv map by rearranging them (refer picture) .Somehow i realized that even though i rearranged the uvs, but the projection still follows the old uv separated body parts, resulting the texture don't show up on the 3d panel. Do i need to do retarget function , so the UV will follow the new repositioned uv meshes? Thank you

UV map

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  • $\begingroup$ in the Object Data panel do you have several UV Maps and have you chosen the right one in the list? $\endgroup$
    – moonboots
    Jul 11, 2022 at 4:02
  • $\begingroup$ Ahh thank you so much on pointing on the right direction! Yes i still used old uvmaps :D $\endgroup$
    – No One
    Jul 11, 2022 at 5:40

1 Answer 1

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In the Object Data panel > UV Maps, make sure that you're using the good UV map:

enter image description here

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