My nodes config:
I'm trying to set the nodes in order to modify the top and bottom (+Z/-Z) independently with the Mapping Nodes, I also put a Map Range node to blend the +Z-Z coordinates
Changing the values of the Mapping nodes (Location Z or Scale Z) I don't get the desired effect.
The Mapping node (Bottom) should be able to Stretch on the Z axis (Only in the -Z part) with the Scale Z value so as to be homogeneous and blended with the upper part.
The Mapping (Top) node should do the same but at the top +Z
The biggest problem is that only 1 of the 2 mapping nodes will be right (Bottom) will control the Upper part of the world without affecting the upper one, while the other mapping (Top) will unfortunately change everything.
I wish I could just figure out how to configure the nodes to make independent with a feather boundary between -Z and +Z.
Oddly enough if I use the math greath Than (0.0) node instead of Map Range I get the desired result but without a gradient range, I'll get a sharp detachment.