0
$\begingroup$

I've got this object which exists of 10 meshes or so. Their UV maps are all different, of course. I would like to have the same shading on all of them, so I created a node group. The node group includes the normal map. I wish to resize the normal map. For that the Mapping Node can be used. The mapping node is also part of the node group. What I would like to be able to do is, reuse this node group entirely, and be able to set a different scale, on a single axis, per instance of the node group (or per material is you will).

enter image description here

$\endgroup$
0
$\begingroup$

I didn't get your question, do you mean you want to duplicate the node group to different materials? ctrl+c and then ctrl+v in new material's node editor would work but I think you have to enable the "copy attribute" add-on

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.