Is there a way to randomly rotate an image texture randomly and keep its mapping scalable? Im sure this has already been asked but can't seem to find it. If someone can redirect me to the appropriate thread/question that would be awesome.

If not here is the texture im trying to achieve:

enter image description here

I created a tiled image in illustrator and imported it into blender as an image texture. I have ran my nodes to get the image texture scalable but can't figure out how to randomly rotate it.

Here is what I have achieved:

enter image description here enter image description here

This is what my current node setup looks like. The top part is for an added procedural texture to create more roughness outside of the image texture.

Node setup

Also here is the image texture I created in illustrator:

enter image description here


Any help would be greatly appreciated. Still trying to figure these nodes out and the math behind them. Thanks in advance!

  • $\begingroup$ It would be helpful if you could append your blend file to our upload facility. I'm too lazy to recreate all those nodes ;) $\endgroup$ – Moog Nov 21 '19 at 20:31
  • $\begingroup$ @Merlin I uploaded the blend file for ya and everyone else! totally forgot to do that! $\endgroup$ – A_Weber Nov 21 '19 at 20:43

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