Is there a way to randomly rotate an image texture randomly and keep its mapping scalable? Im sure this has already been asked but can't seem to find it. If someone can redirect me to the appropriate thread/question that would be awesome.
If not here is the texture im trying to achieve:
I created a tiled image in illustrator and imported it into blender as an image texture. I have ran my nodes to get the image texture scalable but can't figure out how to randomly rotate it.
Here is what I have achieved:
This is what my current node setup looks like. The top part is for an added procedural texture to create more roughness outside of the image texture.
Also here is the image texture I created in illustrator:
Any help would be greatly appreciated. Still trying to figure these nodes out and the math behind them. Thanks in advance!