...Like if I combine nodes to create a custom texture, can I then output that texture onto an image, so I can use it in other 3d software(unity, unreal etc...)??
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$\begingroup$ Yes, it's called baking $\endgroup$– moonbootsCommented Apr 6, 2023 at 14:36
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$\begingroup$ @moonboots I think your comment should be an answer. =) $\endgroup$– LeanderCommented Apr 6, 2023 at 14:49
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$\begingroup$ Yes but I'm not sure what he wants to bake, I'm not experienced in combined baking for example $\endgroup$– moonbootsCommented Apr 6, 2023 at 14:52
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$\begingroup$ Imho, this is not a dup, as nothing mentions in the question we have to start from anything that concerns 3D model and/or uv maps... $\endgroup$– lemonCommented Apr 6, 2023 at 15:32
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1 Answer
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You can do this by rendering the procedural texture defined on a plane.
Define the rendering output to the image resolution you want:
Place the camera straight above the plane. Set the camera to "orthographic" and its scale to 2 (as the plane is 2 by 2).
If you want to keep raw colors, set the color management to raw:
Now you can simply render your image F12 (or using the render menu), and save it to a file.