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I am wonder if it possible in blender (cycles) to create an "fake" transparent material, so that you can't see what's next object through it and what you will be see is only transparent (alpha channel), something similar with a green screen. Here it is an example with what I am trying to say...

enter image description here

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    $\begingroup$ Hi :). This might be a good case for the holdout shader $\endgroup$ Commented Aug 26, 2022 at 10:47

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By adding the Holdout shader will make things work enter image description here

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  • $\begingroup$ If I understand your question correctly, this is an appropriate solution. Just be aware that everything behind the holdout object will disappear and will be transparent there. $\endgroup$ Commented Aug 26, 2022 at 11:10

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