I want to reuse the object of one scene in another. So far, I found two possibilities, both with side effects I do not want:
- Copy and paste from one scene to another. However, if I'll edit / correct the mesh in the first scene, I do not see the changes in the second scene.
- Linking from one scene to another. This reflects the mesh changes, but also rotational changes. If I rotate the object in the second scene to lay it on the floor for presentational purposes, it also rotates in the first scene, where I actually want it to just stand around for modelling it.
Is there some kind of soft link which reflect mesh changes, but not rotational / position / scale ones?