Is it possible to link all object on on layer, in another .blend file, into a scene?
I've read:
- How can I reuse existing materials, objects, etc from an existing .blend?
- How to get objects from different files into one file? [duplicate]
- How to add an object from another scene? [duplicate]
But those all give the solution for linking individual objects.
I would like to continue modelling an 'composite object' that is composed of many objects (some of which are parented to other objects), operators (including boolean) and materials, etc. organized across different layers, in a separate blender file, but be able to (sometimes) render this 'composite object' placed within a scene in another .blend file.
How can I link this 'composite object' in one .blend file for use in another .blend file?