My scene is planned for a realtime application.
I want to setup my lighting and materials on cycles, then bake some elements to lowpoly objects. Here an example scene : http://www.pasteall.org/blend/42859
I bake Selected to Active (HP_Cube to LP_Plane) to the texture LP_PLane.
All i want in my 3d engine is LP_Plane with his texture applied to a standard material.
Problem : cycles material are not compatible and can't be exported to the engine.
So i want a new scene where i could keep the LP_Plane object, but switch to blender internal and assign a new standard material to my object. Here i have made a new scene set to full copy http://www.pasteall.org/blend/42861 but of course if i modify LP_Plane in the first scene the mesh data is not echoed to LP_Plane.001
Is their a way to have duplicate linked objects between two scenes, each object having the same name but one with cycles material, the other with standard ?
(and sorry if my english is shitty)