I have several linked scene copies where I want to animate objects, cameras, and lighting for architectural animations; such as a door-opening during a walk-through, or sunlight and other lighting dynamically changing for a time-of-day animation with a static camera.
For example, if I animate a door opening/closing for my Scene.walkThrough scene, I want this animation action disabled for my Scene.fullday scene.
Another example is where I want an armature character to walk in one scene and jog in another scene, to collect all these basics in one file and also use NLA in another scene.
I do not seem to be able to assign an animation action to strictly one scene. Is there a way?
I realize that I could have a base blend file that gets linked in one of several files where I can supply the animation, but I am hoping to avoid this and would think that scenes have some way to especially separate out an animation action.
I also realize that a partial work-around would be to use NLA to apply several Actions at different frames, and then have the Scenes limited to the range of frames for that Action. This seems clunky at best.
Note that it is possible in 3ds Max to do this -- one gets a "Base" animation and then per-Scene overrides or additions.