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I'm currently working on modeling a Golf GTI wheel in Blender, but I'm a beginner and was wondering how I should move on from here.

Attached it a picture of my progress and was wondering how I should go about creating these knife-like pieces that extrude from the hub of the wheel.

Modeled Wheel

After this how am I supposed to attach the "spokes" to the outer wheel? Should I be using the subdivision modifier on the spokes?

Thank you for your help, let me know if I need to clear anything up. :)

Link to my first post on this question: Modeling Complicated Wheel

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You should use the Array modifier with an empty as Object Offset that you rotate 72° so that it makes the object instances rotate 360°. This way you just need to work on the original object and make sure that all the instances stick to each other:

enter image description here

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