I’m trying to make some procedural shapes with geometry nodes in Blender 3.0, I’ve started with a cube node with some subdivisions that I’ve distorted with some Voronoi and noise textures at different level of details. Some of these textures are set as 4D vectors so I can manipulate the W value to Seed out different shapes.
Now I want to randomize the seed value of the textures so that it gives me a different shape everytime I duplicate or instance the object. I thought I could add or multiply or whatever the ID Integer of the mesh to the seed so that each new mesh or instance of a mesh gets shuffled with the seed but so far I couldn't find any solution.
Any ideas?