I am attempting to use a custom attribute 'rand', generated via the Attribute Randomize node, to drive the Seed value for a Random Float node:
I have been unable to find any nodes/combination of nodes that will allow me to use the 'rand' integer assigned to each point to drive the Seed value. I would like to use 'rand' to drive multiple different Random Float nodes (with different ranges) throughout the node chain. Each time a Random Float node is encountered, a different random float should be generated for each point.
Any advice on whether or not this is possible, and how, would be appreciated.