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I am using Blender 2.93.4, Windows 10, Surface Go 2 and I am very new to it.

I have a scene with point light with initially shadows unchecked. I switched Viewport shading to Display render preview; In Viewport shading Scene lights is checked; render engine is set to Eevee.

Light is displaying, all is good: enter image description here

Now in light settings I check Shadows and the light disappears, and no shadows (obviously, there is not light): enter image description here

None of renders engine displays shadows. Shadows are not displayed from\on just simple cubes with no material, and geometry with material (building in screenshot).

What should I do to display shadows?

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  • $\begingroup$ This is rather unusual, but I can’t tell any unusual settings in your screenshot that would make this happen. Can you test: does the same file work correctly on a different computer? $\endgroup$
    – TheLabCat
    Commented Sep 15, 2021 at 19:05
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    $\begingroup$ @TheLabCat Unfortunately no. Maybe I can send You my blend file? $\endgroup$ Commented Sep 15, 2021 at 19:23
  • $\begingroup$ Go ahead and blend-exchange.com it and I’ll see if I can get a round tuit $\endgroup$
    – TheLabCat
    Commented Sep 15, 2021 at 19:23
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    $\begingroup$ @TheLabCat done $\endgroup$ Commented Sep 15, 2021 at 19:40
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    $\begingroup$ @TheLabCat thank You for help, but Emir solution solved this $\endgroup$ Commented Sep 16, 2021 at 7:32

1 Answer 1

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You have "Render region" On. Turn it off by pressing N (for the sidebar) then click on view and turn off Render region.

enter image description here

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  • $\begingroup$ Thank You, it solved the problem, You rock👌🏻 $\endgroup$ Commented Sep 16, 2021 at 7:31
  • $\begingroup$ I am really sorry for disturbing, but it again does not work. After it started work I continued modeling, and, probably pressed wrong shortcuts. Now there is no light if shadows turned on even with render region unchecked... $\endgroup$ Commented Sep 16, 2021 at 8:59
  • $\begingroup$ It does not work with Workbench also, but it works, though with very low-resolution almost like pixel art, in Cycles $\endgroup$ Commented Sep 16, 2021 at 9:06
  • $\begingroup$ I uploaded current scene, maybe You can find issue there blend-exchange.com/b/4m6SrWm9 $\endgroup$ Commented Sep 16, 2021 at 12:14
  • $\begingroup$ Workbench doesn't support regular light objects, it's the regular engine used for the 3D viewport $\endgroup$
    – Emir
    Commented Sep 16, 2021 at 12:37

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